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Lonesome Village | Cute puzzle-filled life simulator

Created by Ogre Pixel

Puzzle-solving fantasy adventure with social simulation

Latest Updates from Our Project:

Second Stretch Goal completed! More info about 3rd Stretch Goal & Shoot Out: LightBreak
over 3 years ago – Mon, Sep 21, 2020 at 03:34:31 PM

Second Stretch Goal

Again, thank you so much for all your support, today in the morning (for us) we woke up with the great news that the second Stretch Goal for the campaign was completed! :D

We are so happy and have no words to express how good we feel for all this support, this is just the third day of the campaign!

More info about the third Stretch Goal: "OST made by live players"

Now that we are heading to the next Stretch goal we want to talk a bit about María José Félix, she is the music composer for Lonesome Village

With your help, if we reach $850 000 MXN (≈$40 000 USD) on the campaign we will be able to get an entire OST for the game recorded by live players!

Here is a bit of María José Félix work:

LightBreak

We also want to share the info for another cool game that is looking for support for their Kickstarter campaign! LightBreak! (Only 4 days left!)

LightBreak is a narrative-driven aural game that uses music as a core gameplay element and encourages players to listen while they play. LightBreak is inspired by games like Monument Valley and GRIS, and tells a beautiful story through its soundscapes. The dev team is being mentored by the producer of Harmonix's PS2 Hit: Frequency.

Check more info about this great game and support it on through its Kickstarter campaign (only 4 days left!):

https://www.kickstarter.com/projects/deev-interactive/lightbreak

Two new Stretch Goals Revealed! & First Add-Ons!
over 3 years ago – Fri, Sep 18, 2020 at 11:06:00 PM

Two new Stretch Goals Revealed!

Hey again! We are so happy to share that Wes customization Stretch Goal was completed! Thank you so much!

Now we have two new Stretch Goals to announce!

$640 000 MXN ($30 000 USD) - Play an instrument!

For this Stretch Goal, we are planning to give Wes the possibility to play different instruments to interact at the Village and solve Puzzles too!

$850 000 MXN ($40 000 USD) - Original Soundtrack made by live players

For this Stretch Goal, we are planning to upgrade the entire Original Soundtrack for Lonesome Village for an OST recorded with live players

First Add-Ons

The following Add-Ons are now available to be acquired with an extra amount on the pledge:

Extra Steam Copy - $330 MXN (≈ $15 USD)

Extra Switch Copy - $380 MXN (≈ $18 USD)

Wes Plushie - $550 MXN (≈ $25 USD) *Shipping fees will be calculated just before product delivery

Wes Pin - $200 MXN (≈ $10 USD) *Shipping fees will be calculated just before product delivery

Thank you!!! 100% funded in 24 Hours! - First Stretch Goal revealed
over 3 years ago – Fri, Sep 18, 2020 at 09:18:24 PM

100% Funded in 24 Hours! Thank You!

Hey! We at Ogre Pixel are sooo happy to share that we made it! We reached the 100% of the initial campaign in 24 Hours! 

Thank You!

We want to say Thank You! to each and every one of our backers who made it possible :D

Having the support of you all is definitely the best part of being a game developer

Next Stretch Goal

Now that we have reached the first goal we will reveal the next Stretch Goal for the campaign.

This is something we have been asked a lot and we feel is a great upgrade for the game: Wes customization!

Main character customization for Lonesome Village has been a feature we have always wanted to create to give the players a better and more personal experience.

If we reach $540 000 MXN (Around $25 000 USD) in this campaign we will unlock this new stretch goal.

Add-Ons and FAQs

Finally, we want to share that we will create a list of different Add-Ons for this campaign. This means that by adding a certain amount to your pledge, you will be able to receive an extra reward.

Stay tuned, later today we will update the campaign and will add this new section of Add-Ons.

We are also answering the most common questions on the FAQs section of the campaign so please take a look at first if you have any question (it is possible that you will find the answer there) :D